- Does Fire Dmg Increase Elemental Dmg Grim Dawn Download
- Does Fire Dmg Increase Elemental Dmg Grim Dawn Walkthrough
- Does Fire Dmg Increase Elemental Dmg Grim Dawn Download
Does Fire Dmg Increase Elemental Dmg Grim Dawn Download
Does Fire Dmg Increase Elemental Dmg Grim Dawn Walkthrough
At the beginning we are lacking some energy reg. I found out that this item “Bone Talisman” which is a quest reward from “The Lost Elder” in act 2.Really helps with the energy and also a 100% dmg increase. 35 sec skill recharge time but its Active 10 sec. This relic on. Sep 17, 2016 Grim Dawn. All Discussions. DMG-wise: Elemental damage exists out of 1/3 cold, 1/3 lightning and 1/3 fire and thus will do 33% of its damage per element. The one good thing about elemental damage is the effect of lets say the fire scales with all fire increase damage. It is like an all around stat for most builds #5. Which attributes affect pet damage in Grim Dawn? Browse other questions tagged grim-dawn or ask your own question. Elemental vs physical.
Does Fire Dmg Increase Elemental Dmg Grim Dawn Download
You sure about that damage buff (yes it's in the tooltip), but is it really there?!
Trying it out with no other skill in the bar and no equipment whatsoever, except a single dagger, this one does only see a buff to the stamina regeneration with the skill active, but no buff to the damage (weapon or spell)
This is also true after 7 light/heavy attacks, that is when the skill icon changes.
Looks like it is broken and even if it were not - as it is a magicka based skill - the damage for a stamina build is underwhelming to say the least.
In it's current state its not only not worth it to be on the bar (any bar); it's not worth putting skill points in it, at all!
To make it worthwhile, it should not have an expiration time (that is mostly acts as a passive, see magelight, dawn breaker etc.). Any time 7 normal (light/heavy) attacks have been made, that is the active part has been 'charged up', you can fire the spectral bow or get a spell/weapon damage buff until you do for the morphs.
In short:
The skill should still give 8% stamina regeneration, but as a passive, i.e. without any need of activation. It just has to be on the currently active bar.
One morph should then provide then 10% weapon damage increase as a passive, but if and only if the skill has been charged up, while the other morph should provide 10% extra spell damage under the same conditions.
Last but not least, if you instead choose to fire the spectral bow, damage should be based on stamina (weapon damage morph) or magicka (spell damage morph) and both (added) for the base skill (but then without either damage buff!), so that there is even some love to the few struggling hybrid builds still out there.
One final note, as even the calculation for the stamina regeneration seems to be slightly off: 8% on 689 is not only just 742, but 745. Even when accounting for rounding errors, i.e. assuming a value of 688, you still would get 743, unless those 8% aren't eight percent, but more closer to 7.5% or something.
Trying it out with no other skill in the bar and no equipment whatsoever, except a single dagger, this one does only see a buff to the stamina regeneration with the skill active, but no buff to the damage (weapon or spell)
This is also true after 7 light/heavy attacks, that is when the skill icon changes.
Looks like it is broken and even if it were not - as it is a magicka based skill - the damage for a stamina build is underwhelming to say the least.
In it's current state its not only not worth it to be on the bar (any bar); it's not worth putting skill points in it, at all!
To make it worthwhile, it should not have an expiration time (that is mostly acts as a passive, see magelight, dawn breaker etc.). Any time 7 normal (light/heavy) attacks have been made, that is the active part has been 'charged up', you can fire the spectral bow or get a spell/weapon damage buff until you do for the morphs.
In short:
The skill should still give 8% stamina regeneration, but as a passive, i.e. without any need of activation. It just has to be on the currently active bar.
One morph should then provide then 10% weapon damage increase as a passive, but if and only if the skill has been charged up, while the other morph should provide 10% extra spell damage under the same conditions.
Last but not least, if you instead choose to fire the spectral bow, damage should be based on stamina (weapon damage morph) or magicka (spell damage morph) and both (added) for the base skill (but then without either damage buff!), so that there is even some love to the few struggling hybrid builds still out there.
One final note, as even the calculation for the stamina regeneration seems to be slightly off: 8% on 689 is not only just 742, but 745. Even when accounting for rounding errors, i.e. assuming a value of 688, you still would get 743, unless those 8% aren't eight percent, but more closer to 7.5% or something.